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Indiana Jones and the Great Circle - Vatican & Zeppelin Environment Art

For Indiana Jones and the Great Circle Treehouse Ninjas worked very closely with Machinegames on the Environment Art from the very beginning to the very end of the project, delivering an astounding volume of vast locations throughout the game. We're proud of presenting you a selection of shots taken from some of the environments we developed.
As an environment artist I contributed mainly on the architectural pass inlcuding material creation when necessary. I worked on a number of additional locations from the ones shown here, for which I do not have any official shots to show yet.
Under architectural pass where the following tasks: Creation of building modules by following the given level design blockout and concepts while trying to improve upon them, UV work, in engine implementation, material selection, vertex painting and decal pass.
In addition to the above I also created a few asset kits and decals.

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THN Credits
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Executive Producer: Zoltan Pocza
Creative Director: Mauro Frau
Associate Producer: Balazs Kalvin
Lead Artist: Szabolcs Matefy
Senior Artists: Botond Bencsik, Gabor Bodnar, Levente Gajdos, Jack Hunter, Attila Mester, Peter Szabo, Adam Szalai, Bojan Tomic
Artists: Gabor Molnar, Marton Nyiri, Tibor Tauzer, Andras Toth, Janos Csaszar, Tamas Feitscher, Angelos Kostelis, Dimitris Kartakis

On the Castle Sant Angelo area I worked on various locations exterior and interior. I created this roof entirely from blockout to final phase with modular planks and set dressing.

On the Castle Sant Angelo area I worked on various locations exterior and interior. I created this roof entirely from blockout to final phase with modular planks and set dressing.

The outer ring beyond the castle walls. Specificaly contributed to damaged plaster materials, the stone sigil and entire creation of the right side building connecting to the wooden bridge.

The outer ring beyond the castle walls. Specificaly contributed to damaged plaster materials, the stone sigil and entire creation of the right side building connecting to the wooden bridge.

Part of the inner castle coutryard for which I made architectural passes and materials. In this image I created the ground material with clean,damaged and trim versions.Also made the exposed mortar material and decal connection for the beam-wall.

Part of the inner castle coutryard for which I made architectural passes and materials. In this image I created the ground material with clean,damaged and trim versions.Also made the exposed mortar material and decal connection for the beam-wall.

Zeppelin interior for which I created a set of wooden crates and the metal frame of the hallway gate.

Zeppelin interior for which I created a set of wooden crates and the metal frame of the hallway gate.

Zeppelin interior

Zeppelin interior

Game credits

Game credits