Website powered by
Angelos  Kostelis
Angelos Kostelis
3D Environment Artist_Mid
Regensburg, Germany

Summary

I am a game art design graduate of Demontfort University in Leicester.I started working as an environment artist for Treehouse Ninjas in Budapest,an outsource game studio.After 2 and half years im ready and open for new opportunities.

Skills

3D environment ModelingUnreal EngineHard Surface Modelingorganic modelingmodular assetsGame DevelopmentTexture BakingEnvironment Designgame ready 3d assetsPBR Texturing

Software proficiency

ZBrush
ZBrush
xNormal
xNormal
Modo
Modo
Substance 3D Sampler
Substance 3D Sampler
Blender
Blender
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Substance B2M
Substance B2M

Productions

    • Video Game
      Indiana Jones and The Great Circle
    • Year
      2024
    • Role
      Mid Environment Artist
    • Company
      Treehouse Ninjas

Experience

  • Environment Artist at Treehouse Ninjas Kft.
    Budapest, HU
    October 2020 - December 2023

    We are a small team and so my tasks include the entire environment creation workflow.

    I create game ready assets from start to finish,grid based modular architecture models and in engine use for environment creation,set dressing,decal work,vertex painting,tillable materials creation.Contributed on 2 AAA realistic game projects,one still unnounced and on the indiana jones and the great circle game.

  • Freelance 3D environment artist at Twisted Times Studio
    Germany
    January 2018 - January 2019

    I am creating realistic environment assets from start to finish for a video game.These include modular rocks,big background assets,big hard surface assets and architecture.Regarding concepting I am given some reference images to follow roughly but none are drawn concepts so I also have to come up with ideas myself