These asset was created as part of a freelance job for a sci-fi action video game from an Indie studio. The game got canceled and would have run in Unreal Engine 4.The purpose of this piece in the game is that of a communication devise which the enemy A.I. uses to communicate with the player.
I was given an image reference to follow for the idea and basic shapes.So I had some freedom with details,textures and the inner eye part design.This asset was created entirely by me.High and Low poly models done in 3DS Max,textured in Substance Painter and rendered in Marmoset.
The Tris count without the bottom half is:79.000 which is how it is probably going to used in the game and it uses 4 texture sets of 2k.