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Indie Game UE4 - Alien Planet Rock Fomations

These assets where created as part of a freelance job for a sci-fi action video game from an Indie studio. The game got canceled and would have run in Unreal Engine 4.
This project is an asset showcase and not their actual placement in the game but I tried to replicate the mood of the game.Most of them will be very big in size and be placed as background formations,but some also in middle player distance.All the beauty shots where taken in Unreal Engine and the wireframe ones in Marmoset.I am responsible for the entire creation process of those assets.To create them I was given reference images to follow and had quite some freedom to experiment and include ideas of my own as well.For all the assets I created the high poly version first which I decimated in Zbrush to get the low poly model.
Regarding the texturing I used tillable images from the internet and when necessary I created my own in substance designer or painter.
The master material was created by me and a fellow 3d artist.

Obsidian rocks to be placed in a cave

Obsidian rocks to be placed in a cave

some kind of metallic rock spikes formations

some kind of metallic rock spikes formations

Will be placed in a cave level and water will flow down from the floating rock

Will be placed in a cave level and water will flow down from the floating rock

Volcanic Figuere that will be placed in a volcanic level as background and mid asset.Same with the background asset

Volcanic Figuere that will be placed in a volcanic level as background and mid asset.Same with the background asset

Ancient petrified trees huge in size in the game

Ancient petrified trees huge in size in the game

Stone pillars that will be placed in a cave huge in size supporting the ceiling

Stone pillars that will be placed in a cave huge in size supporting the ceiling

Mountain Pass formation.Will be used as background asset connected with a path and placed on water

Mountain Pass formation.Will be used as background asset connected with a path and placed on water

between 4.000 and 2.500 Tris each

between 4.000 and 2.500 Tris each

between 3.500 and 3.000 Tris each

between 3.500 and 3.000 Tris each

High poly

High poly

22.000 Tris

22.000 Tris

5.000 Tris with stairs,2.500 Tris each for the others

5.000 Tris with stairs,2.500 Tris each for the others

11.300 Tris

11.300 Tris

High poly

High poly

19.000 Tris

19.000 Tris

perforated cave rock surface used on the cave pillars

perforated cave rock surface used on the cave pillars

metallic rock used on the rock spikes formation

metallic rock used on the rock spikes formation

petrified tree bark used on the ancient petrified trees

petrified tree bark used on the ancient petrified trees

This is the master material that is used for all the above assets that use a tillable textured workflow

This is the master material that is used for all the above assets that use a tillable textured workflow

These are the instances of the previous material,providing a lot of freedom for quick and easy experimentation and adjustments once placed in the level

These are the instances of the previous material,providing a lot of freedom for quick and easy experimentation and adjustments once placed in the level