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Old Fire Hydrant Pole

Personal project of a fire hydrant pole.
I was walking by this asset almost every day in my hometown and every time I was getting intrigued to make a realistic replica of it because of its interesting and varied surfaces.Also recently I got a new pc and wanted to test out its limits with texturing in painter while also challenging my texturing skills with achiving a realistic look.
My aim with this piece was to add as much texture detail as I can and follow closely the reference but also make it with a game ready aspect in mind.With the end goal to render it in Marmoset and have high res close up shots to show of the full capabilities of my texture work.
Tris count is 27.000.I added extra loops than what I normaly would have in order to avoid a jaggy look in my close up shots.
Texturing was entirely done in Painter and all surfaces where proceduraly created from zero by me.Texruting in painter was done with a 4k resolution and exported in 8k to enable me to have clean close up shots.

Ref board with notes.I took plenty of high res photos with my dlsr camera.

Ref board with notes.I took plenty of high res photos with my dlsr camera.

Layer stack structure in substance
painter

Letters and bolts were added in Painter and not baked.Cylinders have extra loops to avoid a low poly look in my close up shots.

Letters and bolts were added in Painter and not baked.Cylinders have extra loops to avoid a low poly look in my close up shots.

albedo,normal,roughness,metallic

albedo,normal,roughness,metallic

albedo,normal,roughness,metallic

albedo,normal,roughness,metallic

Uv pack with texel density and asset size.The remainig cylindrcial parts where not squared out because there was too much stretching for my intended high res close up shots.The non selected parts are sharing UV space.

Uv pack with texel density and asset size.The remainig cylindrcial parts where not squared out because there was too much stretching for my intended high res close up shots.The non selected parts are sharing UV space.